From 49bbe32bd949e81c6e2fbb039b984d99ed2867a5 Mon Sep 17 00:00:00 2001 From: Benjamin Stigsen Date: Wed, 5 Jun 2019 00:30:41 +0200 Subject: [PATCH] Added Sublime Text how-to --- How-To:-Use-raylib-with-Sublime-Text.md | 101 ++++++++++++++++++++++++ 1 file changed, 101 insertions(+) create mode 100644 How-To:-Use-raylib-with-Sublime-Text.md diff --git a/How-To:-Use-raylib-with-Sublime-Text.md b/How-To:-Use-raylib-with-Sublime-Text.md new file mode 100644 index 0000000..d1add6b --- /dev/null +++ b/How-To:-Use-raylib-with-Sublime-Text.md @@ -0,0 +1,101 @@ +**[_Sublime Text 3_](https://www.sublimetext.com/)**, fast and simple code editor. + +**Note:** The following how-to is mostly for Windows. If you know a way to do it on Mac and/or Linux, feel free to edit this wiki and add it. + +### Step 1 +Install the latest release of Raylib from the **[releases page](https://github.com/raysan5/raylib/releases/tag/2.5.0)**. If you're on Windows installing Raylib with MingW (GCC) or TCC included will make it easier. + +### Step 2 +Depending on how easy you want to make it for yourself, create a file called `build.bat` in the root of your current project (recommended) or in `%AppData%\Sublime Text 3\Packages\User` + +Make the `build.bat` script look something like this: +```bat +@echo off +cls + +:: *********************************************************************** + rem Batch file for compiling Raylib and/or Raygui applications +:: *********************************************************************** + +:Initialization + echo ^> Initializing Variables + echo ---------------------------- + SET "RAYLIB_DIR=C:\raylib" + SET "CURRENT_DIR=%cd%" + + SET "INPUT_FILE=%1" + SET "OUTPUT_FILE=%2" + SET "INCLUDE_FILES=" + + SET "COMPILER=%RAYLIB_DIR%\tcc\tcc.exe" + SET "CFLAGS=%RAYLIB_DIR%\raylib\src\raylib.rc.data -std=c99 -Wall" + SET "LDFLAGS=-lmsvcrt -lraylib -lopengl32 -lgdi32 -lwinmm -lkernel32 -lshell32 -luser32 -Wl,-subsystem=gui" + SET "EXTRAFLAGS=" + + IF /I "%3"=="Release" SET EXTRAFLAGS=%EXTRAFLAGS% -b + +:Main + echo( + echo ^> Removing Previous Build + echo ---------------------------- + IF EXIST "%1.exe" del /F "%1.exe" + + echo( + echo ^> Compiling Program + echo ---------------------------- + %COMPILER% -o "%OUTPUT_FILE%" "%INPUT_FILE%" %INCLUDE_FILES% %CFLAGS% %LDFLAGS% %EXTRAFLAGS% +``` + +Make sure to replace the variables in `:Initialization` with the proper variables. + +`RAYLIB_DIR` the path to the root of the Raylib directory +`INPUT_FILE` the file the build was called from (`%1` = `build.bat `) +`OUTPUT_FILE` the output file the build should compile to (`%2` = `build.bat `) +`INCLUDE_FILES` files to include when compiling (this is why it's recommended to create `build.bat` in your project directory, this way you won't have to navigate to Sublime Text user packages each time you want to change something) +`COMPILER` the complete path to the compiler you want to use +`EXTRAFLAGS` extra compiler flags (if any) + +### Step 3 +In Sublime Text, go to `Tools > Build System > New Build System...`. + +Make your sublime-build look something like this: +```json +{ + "selector" : "source.c", + + "quiet": true, + + "shell" : true, + + "working_dir" : "$file_path", + + "variants": [ + { + "name": "Compile", + "cmd" : ["$file_path\\build.bat", "$file_name", "$file_base_name.exe"] + }, + + { + "name": "Compile & Run", + "cmd" : ["$file_path\\build.bat", "$file_name", "$file_base_name.exe", "&&", "$file_base_name.exe"], //, "&&", "$file_base_name.exe" + }, + + { + "name": "Release", + "cmd" : ["$file_path\\build.bat", "$file_name", "$file_base_name.exe", "Release"] + } + ] +} +``` + +**Note:** If you decided to place `build.bat` in `%AppData%\Sublime Text 3\Packages\User`, you need to change `"$file_path\\build.bat"` to `"$packages\\user\\build.bat"` + +### Step 4 +Open your Raylib project in Sublime Text > Tools > Build System (or **Ctrl** + **Shift** + **B**) > Select the Raylib build system that you want to use. + +_or_ + +You can build the game using **View > Command Palette** (or **Ctrl** + **Shift** + **P**) > Type **Run Task** > Press **Enter** > Select the Raylib build system that you want to use. + + +A Windows executable is created in your project folder.