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@ -51,7 +51,7 @@ pattern | function format | API count | examples |
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09 | `TYPE Load<TYPE>*()` | **34** | `LoadImage*()`, `LoadTexture*()`, `LoadSound*()` |
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10 | `void Unload<TYPE>*(<TYPE>)` | 28 | `UnloadImage()`, `UnloadTexture()`, `UnloadSound()` |
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11 | `void Update<TYPE>*(<TYPE>, *)` | 9 | `UpdateTexture()`, `UpdateCamera()` |
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12 | `bool Save*()` | 2 | `SaveFileData()`, `SaveFileText()`, `SaveStorageValue()` |
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12 | `bool Save*()` | 2 | `SaveFileData()`, `SaveFileText()` |
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13 | `bool Export*()` | 9 | `ExportImage()`, `ExportImageAsCode()`, `ExportMesh()`, `ExportWave()`, `ExportWaveAsCode()` |
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14 | `void Draw*()` | **89** | `DrawRectangle()`, `DrawTexture*()`, `DrawModel*()` |
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15 | `bool Check*()` | 12 | `CheckCollisionRecs()`, `CheckCollisionCircles()`, `CheckCollisionBoxSphere()` |
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