Updated Working on Windows (markdown)

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Jeffery Myers 1 year ago
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Working-on-Windows.md

@ -14,8 +14,9 @@ This is an open source C/C++ toolchain that is very lightweight. The best way to
https://github.com/skeeto/w64devkit/release
Download the w64devkit zip file, unzip it and run W64Devkit.exe. that will give you a terminal that is ready to go.
## Game_Premake, the simple solution to get started quickly.
The game premake system is quite honestly the simplest way to get started on windows.
## Game-Premake, the simple solution to get started quickly.
The game premake system is quite honestly the simplest way to get started on windows. It is a solution that uses premake to generate a build system specifically for raylib for you. It handles everything including setting up raylib.
https://github.com/raylib-extras/game-premake
It works with many compilers on windows, linux and mac OS.

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