raylib supports by default UTF-8 strings, actually, text drawing functions expect to receive UTF-8 strings as inputs but sometimes source text is provided as UTF-16. [Here it is a handy conversion library](https://gist.github.com/gulrak/2eda01eacebdb308787b639fa30958b3).
raylib supports by default UTF-8 strings, actually, text drawing functions expect to receive UTF-8 strings as inputs but sometimes source text is provided as UTF-16. [Here is a handy conversion library](https://gist.github.com/gulrak/2eda01eacebdb308787b639fa30958b3).