| @ -0,0 +1,29 @@ | |||||
| raylib provides some basic data structures to organize game information. Those structures are quite common in most of the engines out there: | |||||
| ```c | |||||
| struct Color; // Color type, RGBA (32bit) | |||||
| struct Rectangle; // Rectangle type | |||||
| struct Vector2; // Vector2 type | |||||
| struct Vector3; // Vector3 type | |||||
| struct Matrix; // Matrix type (OpenGL style 4x4) | |||||
| struct Image; // Image type (multiple data formats supported) | |||||
| // NOTE: Data stored in CPU memory (RAM) | |||||
| struct Texture2D; // Texture2D type (multiple internal formats supported) | |||||
| // NOTE: Data stored in GPU memory (VRAM) | |||||
| struct RenderTexture2D; // RenderTexture2D type, for texture rendering | |||||
| struct SpriteFont; // SpriteFont type, includes texture and chars data | |||||
| struct Camera; // Camera type, defines 3d camera position/orientation | |||||
| struct Camera2D; // Camera2D type, defines a 2d camera | |||||
| struct Mesh; // Vertex data definning a mesh | |||||
| struct Shader; // Shader type (generic shader) | |||||
| struct Material; // Material type | |||||
| struct Light; // Light type, defines light properties | |||||
| struct Model; // Basic 3d Model type | |||||
| struct Ray; // Ray type (useful for raycast) | |||||
| struct Wave; // Wave type, defines audio wave data | |||||
| struct Sound; // Basic Sound source and buffer | |||||
| struct Music; // Music type (file streaming from memory) | |||||
| struct AudioStream; // Raw audio stream type | |||||
| ``` | |||||