diff --git a/OpenGL-Graphic-API.md b/OpenGL-Graphic-API.md index fd010fb..683c6a8 100644 --- a/OpenGL-Graphic-API.md +++ b/OpenGL-Graphic-API.md @@ -5,13 +5,13 @@ All OpenGL API calls are contained in rlgl module, this module works as a layer Here it is a table with the different OpenGL configurations supported by raylib on the different platforms: PLATFORM | OpenGL version | Notes ---- | :---: | --- +--- | :-------: | --- DESKTOP:Windows | `OpenGL 1.1`,
`OpenGL 2.1`,
`OpenGL 3.3` | Desired version can be selected at compile time DESKTOP:Linux | `OpenGL 1.1`,
`OpenGL 2.1`,
`OpenGL 3.3` | Desired version can be selected at compile time DESKTOP:OSX | `OpenGL 1.1`,
`OpenGL 2.1`,
`OpenGL 3.3` | Desired version can be selected at compile time ANDROID| `OpenGL ES 2.0` | Selected automatically if `PLATFORM_ANDROID` is defined RASPBERRY PI | `OpenGL ES 2.0` | Selected automatically if `PLATFORM_RPI` is defined.
Runs natively, no XWindows desktop supported. -HTML5 (Web) | `WebGL 1.0 (OpenGL ES 2.0)` | `OpenGL ES 2.0` transformed to `WebGL 1.0` on compilation (using `emscripten SDK`), no emulation layer, only pure `WebGL 1.0` translation. +HTML5 (Web) | `WebGL 1.0 (OpenGL ES 2.0)` | `OpenGL ES 2.0` transformed to `WebGL 1.0` on compilation
(using `emscripten SDK`), no emulation layer, only pure `WebGL 1.0` translation. Additional backends (not supported by default):