diff --git a/Working-for-Web-(HTML5).md b/Working-for-Web-(HTML5).md index a72db04..e71f8d1 100644 --- a/Working-for-Web-(HTML5).md +++ b/Working-for-Web-(HTML5).md @@ -11,7 +11,7 @@ The complete process to compile for web is detailed below. The main steps to fol 3. [Setup raylib game for web](#3-setup-raylib-game-for-web) 4. [Compile raylib game for web](#4-compile-raylib-game-for-web) 5. [Test raylib game on web](#5-test-raylib-game-on-web) - 6. [Upload raylib web game to itch.io](#6-upload-raylib-web-game-to-itch-io) + 6. [Upload raylib web game to itch.io](#6-upload-raylib-web-game-to-itchio) Note that it's VERY important to understand the different steps of the process. If you expect to find an already setup solution, ready to use out-of-the-box, it's very probable that it fails at some point. So, understanding the process is crucial to be able to configure web compilation with ANY build system. @@ -274,15 +274,15 @@ emrun project_name.html ## 6. Upload raylib web game to itch.io -To upload a raylib web game to itch.io you need to rename `project_name.html` to `index.html` and compress into `game.zip` the files generated on compilation: +To upload a raylib web game to itch.io you need to rename `project_name.html` to `index.html` and compress into `project_name.zip` the files generated on compilation: ``` index.html - game.wasm - game.js - game.data - game.mem + project_name.wasm + project_name.js + project_name.data + project_name.mem ``` -Upload the `game.zip` to a new itch.io project and select the option for the file: `This file will be played in the browser`. +Upload the `project_name.zip` to a new itch.io project and select the option for the file: `This file will be played in the browser`. You have some additional config options on the itch.io game section: `Embed options` When saving the page and entering your itch.io game page, it should be playable!