diff --git a/Working-for-Web-(HTML5).md b/Working-for-Web-(HTML5).md
index a72db04..e71f8d1 100644
--- a/Working-for-Web-(HTML5).md
+++ b/Working-for-Web-(HTML5).md
@@ -11,7 +11,7 @@ The complete process to compile for web is detailed below. The main steps to fol
3. [Setup raylib game for web](#3-setup-raylib-game-for-web)
4. [Compile raylib game for web](#4-compile-raylib-game-for-web)
5. [Test raylib game on web](#5-test-raylib-game-on-web)
- 6. [Upload raylib web game to itch.io](#6-upload-raylib-web-game-to-itch-io)
+ 6. [Upload raylib web game to itch.io](#6-upload-raylib-web-game-to-itchio)
Note that it's VERY important to understand the different steps of the process. If you expect to find an already setup solution, ready to use out-of-the-box, it's very probable that it fails at some point. So, understanding the process is crucial to be able to configure web compilation with ANY build system.
@@ -274,15 +274,15 @@ emrun project_name.html
## 6. Upload raylib web game to itch.io
-To upload a raylib web game to itch.io you need to rename `project_name.html` to `index.html` and compress into `game.zip` the files generated on compilation:
+To upload a raylib web game to itch.io you need to rename `project_name.html` to `index.html` and compress into `project_name.zip` the files generated on compilation:
```
index.html
- game.wasm
- game.js
- game.data
- game.mem
+ project_name.wasm
+ project_name.js
+ project_name.data
+ project_name.mem
```
-Upload the `game.zip` to a new itch.io project and select the option for the file: `This file will be played in the browser`.
+Upload the `project_name.zip` to a new itch.io project and select the option for the file: `This file will be played in the browser`.
You have some additional config options on the itch.io game section: `Embed options`
When saving the page and entering your itch.io game page, it should be playable!