From 5e0ad612fc7cc82342c6f47a1925d6fabe4ed4c2 Mon Sep 17 00:00:00 2001 From: Ray Date: Sat, 7 Jul 2018 19:17:50 +0200 Subject: [PATCH] Updated raylib platforms and graphics (markdown) --- raylib-platforms-and-graphics.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/raylib-platforms-and-graphics.md b/raylib-platforms-and-graphics.md index 8a703b2..989f11a 100644 --- a/raylib-platforms-and-graphics.md +++ b/raylib-platforms-and-graphics.md @@ -12,7 +12,7 @@ PLATFORM_DESKTOP | macOS | `OpenGL 1.1`
`OpenGL 2.1`
`OpenGL 3.3` | Any PLATFORM_ANDROID | Android | `OpenGL ES 2.0` | Supported from API level 16 (JellyBean 4.1.x) PLATFORM_UWP | Windows UWP | `OpenGL ES 2.0` | Supports any UWP device (Desktop App, Phones, Xbox One...). Runs over Direct3D 11 using [ANGLE](https://github.com/Microsoft/angle) emulation layer. PLATFORM_RPI | Raspbian (native) | `OpenGL ES 2.0` | Runs graphics natively on console, no X11 windowing/inputs system required. -PLATFORM_RPI | Raspbian (X11 desktop) | `OpenGL 1.1`
`OpenGL 2.1`
`OpenGL 3.3` | Runs on X11 desktop, requires VC4 OpenGL driver enabled. +PLATFORM_RPI | Raspbian (X11 desktop) | `OpenGL 1.1`
`OpenGL 2.1` | Runs on X11 desktop, requires VC4 OpenGL driver enabled. PLATFORM_WEB | HTML5 (browser) | `WebGL 1.0 (OpenGL ES 2.0)` | `OpenGL ES 2.0` transformed to `WebGL 1.0` on compilation
(using `emscripten SDK`), no emulation layer, only pure `WebGL 1.0` translation. Additional graphic backends (not supported by default):