Updated Working on GNU Linux (markdown)

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Working-on-GNU-Linux.md

@ -4,18 +4,21 @@ To build your raylib game for GNU/Linux you need to download raylib git reposito
This guide is for all GNU/Linux distros, just note that APT is used as package manager for Debian based distros.
### Install basics and useful packages
You will need a **GCC** (or alternative C99 compiler), **make** and **git** (to download raylib repo).
#### Install basics and useful packages
You need a **GCC** (or alternative C99 compiler), **make** and **git** (to download raylib repo).
sudo apt install build-essential git
### Compile raylib source code
Optionally, you could use **CMake** building system.
sudo apt install cmake
#### Install raylib dependencies
First we need to install some required libraries:
You need to install some required libraries; **ALSA** for audio, **Mesa** for OpenGL accelerated graphics and **X11** for windowing system.
sudo apt install libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev
#### Build raylib using make
### Build raylib using make
You can compile three different types of raylib library:
* The static library (default method)
@ -40,9 +43,22 @@ Install the library to the standard directories, `usr/local/lib` and `/usr/local
sudo make uninstall
sudo make uninstall RAYLIB_LIBTYPE=SHARED
_NOTE:_ raylib is configurable and can be be built in a variety of ways. Please read raylib/src/Makefile and raylib.h itself to see all the available options and values.
_NOTE:_ raylib is configurable and can be be built in a variety of ways. Please read raylib/src/Makefile and raylib.h itself to see all the available options and values.
### Build raylib using CMake
Building with cmake on Linux is easy, just use the following:
```
git clone https://github.com/raysan5/raylib.git raylib
cd raylib
mkdir build && cd build
cmake -DSHARED=ON -DSTATIC=ON ..
make
make install
```
In case any dependencies are missing, cmake will tell you.
### Building Examples
## Building Examples
If you have installed raylib with `make install`, Just move to the folder `raylib/examples` and run:
@ -55,7 +71,7 @@ If raylib was installed with `make install RAYLIB_LIBTYPE=SHARED`
A more detailed command for the OpenGL ES GRAPHICS variant on Ubuntu 16.04 is:
make PLATFORM=PLATFORM_DESKTOP GRAPHICS=GRAPHICS_API_OPENGLES_20 RAYLIB_LIBTYPE=SHARED USE_EXTERNAL_GLFW=TRUE \
CFLAGS="-fPIC -I/usr/include/GL" LDFLAGS='-L/usr/local/lib/raysan5 -lGLESv2 -lglfw3'
CFLAGS="-fPIC -I/usr/include/GL" LDFLAGS='-L/usr/local/lib/raysan5 -lGLESv2 -lglfw3'
To compile just one specific example, add flags as needed:
@ -67,29 +83,15 @@ To force recompile one example:
The `raylib/games` folder can be made the same way as the examples. Have fun!
### Build raylib source code using cmake
Building with cmake on Linux is easy, just use the following:
```
git clone https://github.com/raysan5/raylib.git raylib
cd raylib
mkdir build && cd build
cmake -DSHARED=ON -DSTATIC=ON ..
make
make install
```
In case any dependencies are missing, cmake will tell you.
### Link raylib with system GLFW
Instead of using the embedded GLFW, you can download GLFW3 and build it from source, for which you will need cmake; if you don't have it, just do: `sudo apt install cmake`
Instead of using the embedded GLFW, you can download GLFW3 and build it from source (it requires CMake).
wget https://github.com/glfw/glfw/releases/download/3.2.1/glfw-3.2.1.zip
unzip glfw-3.2.1.zip
cd glfw-3.2.1
cmake -DBUILD_SHARED_LIBS=ON
cmake -DBUILD_SHARED_LIBS=ON
sudo make install
Now with GLFW installed, you may build raylib while specifying `USE_EXTERNAL_GLFW`:

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