diff --git a/raylib-generic-uber-shader-and-custom-shaders.md b/raylib-generic-uber-shader-and-custom-shaders.md index d02554f..7390264 100644 --- a/raylib-generic-uber-shader-and-custom-shaders.md +++ b/raylib-generic-uber-shader-and-custom-shaders.md @@ -65,7 +65,7 @@ When loading a shader, raylib tries to find some default attributes and uniforms #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) ``` -The uniform locations belong to VertesShader or FragmentShader: +The uniform locations belong to VertexShader or FragmentShader: ```glsl uniform mat4 mvp; // VS: ModelViewProjection matrix uniform mat4 matView; // VS: View matrix