From 612c873e00ab862036fda70ed62e5f005ab46f51 Mon Sep 17 00:00:00 2001 From: Colleen <41807973+colleen05@users.noreply.github.com> Date: Sun, 12 Jun 2022 09:03:42 -0300 Subject: [PATCH] Changed line: "The uniform locations belong to VertexShader or FragmentShader:" --- raylib-generic-uber-shader-and-custom-shaders.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/raylib-generic-uber-shader-and-custom-shaders.md b/raylib-generic-uber-shader-and-custom-shaders.md index d02554f..7390264 100644 --- a/raylib-generic-uber-shader-and-custom-shaders.md +++ b/raylib-generic-uber-shader-and-custom-shaders.md @@ -65,7 +65,7 @@ When loading a shader, raylib tries to find some default attributes and uniforms #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) ``` -The uniform locations belong to VertesShader or FragmentShader: +The uniform locations belong to VertexShader or FragmentShader: ```glsl uniform mat4 mvp; // VS: ModelViewProjection matrix uniform mat4 matView; // VS: View matrix