diff --git a/Working-on-Windows.md b/Working-on-Windows.md index 552ba13..1b4b0c0 100644 --- a/Working-on-Windows.md +++ b/Working-on-Windows.md @@ -18,17 +18,17 @@ Download the w64devkit zip file, unzip it and run W64Devkit.exe. that will give *Note* that old MinGW (Not w64) from mingw.org will not work with raylib. You need to use MinGW-w64. -## Game-Premake, the simple solution to get started quickly. -The game premake system is quite honestly the simplest way to get started on windows. It is a solution that uses premake to generate a build system specifically for raylib for you. It handles everything including setting up raylib. +## Raylib-Quckstart, the simple solution to get started quickly. +The quickstart is a cross platform template for all desktop platforms that will setup raylib automatically. -https://github.com/raylib-extras/game-premake +https://github.com/raylib-extras/raylib-quickstart -It works with many compilers on windows, linux and mac OS. +It works with many compilers on windows, linux and Mac OS. Works with makefiles, visual studio, and VSCode. -Simply follow the instructions in that link and you will be done. If you use game-premake you can ingore the rest of this document +Simply follow the instructions in that link and you will be done, you do not need to use the rest of this document. ## Other methods -If you do not want to use game-premake, you have several options +If you do not want to use the quiuckstart, you have several options ## Manual Setup with W64Devkit 1. Download `w64devkit-x.xx.x.zip` from https://github.com/skeeto/w64devkit