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Welcome to the raylib wiki! Here you will find information about raylib library. |
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- First section details how raylib is designed and structured, explains decisions taken on the development process and how some things work internally. |
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- The first section details how raylib is designed and structured, explains decisions taken during the development process, and describes how certain things work internally. |
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- Second section include information on how to develop for the different platforms supported by raylib, it includes information about library compilation on multiple platforms and library usage on games/apps/tools development. |
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- The second section focusses on the specifics of the various platforms supported by raylib. It includes information about library compilation on different platforms, and library usage on games/apps/tools development. |
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- Third section includes misc information on some specific topics related to raylib development, for example, creating SpriteFonts to be used with raylib or configure a external TFT for RaspberryPi. |
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- The third section includes miscellaneous information about specific topics related to raylib development (for example, creating SpriteFonts for use with raylib, or configuration of an external TFT on RaspberryPi). |
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**This Wiki is open for contribution, anyone can edit it to improve a section or add new pages, feel free to do it if required, just take a bit of care. :)** |
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**This wiki is open. Everyone is able (and welcome) to improve sections or add new pages, as required. Please just take a bit of care. :)** |