Updated raylib syntax analysis (markdown)

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raylib-syntax-analysis.md

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**WARNING: This analysis has been made on `raylib 3.8-dev` that exposes a total of `470 functions`. Latest version of the library, `raylib 4.1-dev` exposes `+500 functions`.**
raylib is a simple and easy-to-use library to enjoy videogames programing... but, **what makes the library simple and easy-to-use?** For many users the first approach to the library is through its API, so, here it is a small analysis of the API from a **syntactic point of view**.
How are the functions structured? Which words are used? How many parameters are exposed? How intuitive is it to understand or even guess every function/structure/enum when required? Syntax is the set of rules, principles, and processes that govern the structure of sentences in a given language and defines how we understand it.
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## 1. Functions
Latest raylib version (3.8-dev) exposes a total of **470 functions**, a relatively small API for a gamedev library.
All raylib functions _try_ to follow this syntactic structure:
```
<Verb><Subject><Complement>();

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