Updated Working for Web (HTML5) (markdown)

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Jaedeok Kim 3 years ago
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Working-for-Web-(HTML5).md

@ -201,7 +201,7 @@ The compilation line is quite standard, similar to any other compiler and platfo
There are some additional emscripten flags that can be useful if the game requires them. For example, in case of resources loading (images, textures, audio, fonts, models..), they need to be compiled with code (`.data` file generated). Web games use an internal Virtual-File-System to store data. Also note that the maximum memory size required by the application (considering everything the game will load) SHOULD be provided. There are some additional emscripten flags that can be useful if the game requires them. For example, in case of resources loading (images, textures, audio, fonts, models..), they need to be compiled with code (`.data` file generated). Web games use an internal Virtual-File-System to store data. Also note that the maximum memory size required by the application (considering everything the game will load) SHOULD be provided.
Here some of those additional flags:
Here are some of those additional flags:
``` ```
--preload-file resources // Specify a resources directory for data compilation (it will generate a .data file) --preload-file resources // Specify a resources directory for data compilation (it will generate a .data file)

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