From 6ef61c4cda582e00b80f55a12aa5c39202e61623 Mon Sep 17 00:00:00 2001 From: alanbork <56519925+alanbork@users.noreply.github.com> Date: Thu, 9 Apr 2020 12:25:47 -0700 Subject: [PATCH] Updated Working on Raspberry Pi (markdown) --- Working-on-Raspberry-Pi.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/Working-on-Raspberry-Pi.md b/Working-on-Raspberry-Pi.md index 51af3c6..db6a994 100644 --- a/Working-on-Raspberry-Pi.md +++ b/Working-on-Raspberry-Pi.md @@ -1,8 +1,9 @@ -To build your raylib game for Raspberry Pi you just need to download raylib git repository. All required libraries come with the raylib, **no additional dependencies are required**. raylib also comes with ready-to-use makefiles to compile source code and examples. +To build your raylib game for Raspberry Pi you just need to download raylib git repository (or wget the current release from [here](https://github.com/raysan5/raylib/releases)). All required libraries come with the raylib, **no additional dependencies are required**. raylib also comes with ready-to-use makefiles to compile source code and examples. + ### Supported Devices and OS -Official OS supported is [Raspbian Buster](https://www.raspberrypi.org/downloads/raspbian/). Following Raspberry Pi devices work flawlessly by raylib: +Official OS supported is [Raspbian Buster](https://www.raspberrypi.org/downloads/raspbian/), but Stretch currently works too. Following Raspberry Pi devices work flawlessly by raylib: - Raspberry Pi Zero (all models) - Raspberry Pi 1 (all models) @@ -26,6 +27,8 @@ OpenGL desktop mode requires the GL desktop driver and supposedly it only works ### Compiling raylib source code +Before you can use raylib in your project you will have to compile it, but this is quick and easy! + Just navigate to `raylib\src\` directory and run one of the following options depending on your needs: 1. To use OpenGL ES 2.0 in native mode (no X11):