Updated raylib syntax analysis (markdown)

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      raylib-syntax-analysis.md

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raylib-syntax-analysis.md

@ -37,16 +37,16 @@ Most of the functions of the library go into this first group **(359 functions)*
pattern | function format | API count | examples
:--: | :----- | :---: | :----------
01 | `void Init*()` | 3 | `InitWindow()`, `InitAudioDevice()`, `InitAudioStream()`
02 | `void Close*()` | 3 | `CloseWindow()`, `CloseAudioDevice()`, `CloseAudioStream()`
01 | `void Init*()` | 2 | `InitWindow()`, `InitAudioDevice()`
02 | `void Close*()` | 2 | `CloseWindow()`, `CloseAudioDevice()`
03 | `void Begin*()` | 8 | `BeginDrawing()`, `BeginBlendMode()`
04 | `void End*()` | 8 | `EndDrawing()`, `EndBlendMode()`
05 | `TYPE Get*()` | **79** | `GetKeyPressed()`, `GetMouseX()`, `GetRayCollision*()`
06 | `void Set*()` | **46** | `SetWindowTitle()`, `SetTargetFPS()`, `SetMouseScale()`
07 | `bool Is*()` | **33** | `IsKeyPressed()`, `IsGamepadAvailable()`, `IsSoundPlaying()`
08 | `TYPE Gen<TYPE>*()` | 20 | `GenImage*()`, `GenMesh*()`
09 | `TYPE Load<TYPE>*()` | **33** | `LoadImage*()`, `LoadTexture*()`, `LoadSound*()`
10 | `void Unload<TYPE>*(<TYPE>)` | 21 | `UnloadImage()`, `UnloadTexture()`, `UnloadSound()`
09 | `TYPE Load<TYPE>*()` | **34** | `LoadImage*()`, `LoadTexture*()`, `LoadSound*()`
10 | `void Unload<TYPE>*(<TYPE>)` | 22 | `UnloadImage()`, `UnloadTexture()`, `UnloadSound()`
11 | `void Update<TYPE>*(<TYPE>, *)` | 8 | `UpdateTexture()`, `UpdateCamera()`
12 | `bool Save*()` | 3 | `SaveFileData()`, `SaveFileText()`, `SaveStorageValue()`
13 | `bool Export*()` | 5 | `ExportImage()`, `ExportImageAsCode()`, `ExportMesh()`, `ExportWave()`, `ExportWaveAsCode()`

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