@ -2,8 +2,8 @@ Welcome to the raylib wiki! Here you will find information about raylib library.
- First section details how raylib is designed and structured, explains decisions taken on the development process and how some things work internally.
- Second section include information on how to compile and configure raylib for multiple platforms.
- Second section include information on how to develop for the different platforms supported by raylib, it includes information about library compilation on multiple platforms and library usage on games/apps/tools development.
- Third section includes some small tutorials on how-to do some specific things on raylib library, like preparing SpriteFonts or configure a external TFT for RaspberryPi.
- Third section includes misc information on some specific topics related to raylib development, for example, creating SpriteFonts to be used with raylib or configure a external TFT for RaspberryPi.
**Please, don't hesitate to [contact me](http://forum.raylib.com/) if you need further information or you consider some crucial point is missing in this Wiki.**