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Welcome to the raylib wiki! Here you will find information about the raylib library. |
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- The first section details how raylib is designed and structured, explains decisions taken during the development process, and describes how certain things work internally. |
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- The first section (*Library Design*) details how raylib is designed and structured, explains decisions taken during the development process, and describes how certain things work internally. |
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- The second section focusses on the specifics of the various platforms supported by raylib. It includes information about library compilation on different platforms, and library usage on games/apps/tools development. |
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- The second section (*Development Platforms*) focusses on the specifics of the various platforms supported by raylib. It includes information about library compilation on different platforms, and library usage on games/apps/tools development. |
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- The third section includes miscellaneous information about specific topics related to raylib development (for example, creating SpriteFonts for use with raylib, or configuration of an external TFT on RaspberryPi). |
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- The last two sections (*IDE Configurations* and *Misc Help*) collect miscellaneous documents that each cover some specific topic related to raylib development (for example, creating SpriteFonts for use with raylib or configuring an external TFT on RaspberryPi). |
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**This wiki is open. Everyone is able (and welcome) to improve sections or add new pages, as required. Just, please, act responsibly :)** |