[VSCode](https://code.visualstudio.com/) is an excellent choice of code editor when it comes to raylib. Getting set up with a new VSCode project is easy.
# Windows
[!NOTE]
Make sure you install Raylib from the official release binaries which you can find [here](https://github.com/raysan5/raylib/releases), rather than building Raylib from source (should work without changes on Windows if you install Raylib mingw release).
@ -83,3 +85,62 @@ Try launching by using the "Debug" launch configuration in the Debug tab or pres
_or_
You can Build the game using **View > Command Palette** (or Ctrl + Shift + P), Type **Run Task** and press **Enter**. And Select the **Build Debug** option. A game executable will be created in the project folder. You can see any error in the console
# Mac
### Step 0: Environment Configurations
Install brew, cmake and raylib, if you have not installed them yet.
1. Follow the instructions on [brew](https://brew.sh) to install brew.
3. Install Raylib through : ```brew install raylib```
### Step 1: VS Code Extension Configuration
To make your life easier, it is best to use a combination of different extensions. Luckily, we can start this by installing this particular extension pack called [C/C++ Extension Pack](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools-extension-pack). It contains C/C++ utilities and CMake Tools.