From 766e827498ab6fe479dd7e32a6a370c77846ccd3 Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 12 Jun 2022 13:23:38 +0200 Subject: [PATCH] Updated Home (markdown) --- Home.md | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/Home.md b/Home.md index 4149e80..8b4098e 100644 --- a/Home.md +++ b/Home.md @@ -1,12 +1,8 @@ Welcome to the raylib wiki! Here you will find information about the raylib library. - - The first section (*Library Design*) details how raylib is designed and structured, explains decisions taken during the development process, and describes how certain things work internally. - - The second section (*Development Platforms*) documents the specifics of compiling and using raylib on each of the supported platforms. - - The last two sections (*IDE Configurations* and *Misc Help*) collect miscellaneous documents that each cover some specific topic related to raylib development (for example, creating SpriteFonts for use with raylib or configuring an external TFT on RaspberryPi). - -## Quick start - -### CMake -CMake is also an easy way of building your raylib project on any platform. You can find instructions [here](https://github.com/raysan5/raylib/wiki/Working-with-CMake). + - **Library Design**: How raylib is designed and structured, decisions taken during the development process, how things work internally. + - **Development Platforms**: How compile and use raylib on multiple development platforms. + - **IDE Configurations**: Specific information to configure raylib in multiple IDEs. + - **Misc Help** and **FAQ**: Miscellaneous how-to documents for specific topics and _Frequently Asked Questions_. **This wiki is open. Everyone is able (and welcome) to improve sections or add new pages, as required. Just, please, act responsibly :)** \ No newline at end of file