From 7f8be44d518c94906138b58fb4ac382b529a31ad Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 4 Aug 2017 12:45:32 +0200 Subject: [PATCH] Updated raylib data structures (markdown) --- raylib-data-structures.md | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/raylib-data-structures.md b/raylib-data-structures.md index 4def60a..178ab37 100644 --- a/raylib-data-structures.md +++ b/raylib-data-structures.md @@ -1,27 +1,30 @@ raylib provides some basic data structures to organize game information. Those structures are quite common in most of the engines out there: ```c + // Basic data structures struct Color; // Color type, RGBA (32bit) struct Rectangle; // Rectangle type struct Vector2; // Vector2 type struct Vector3; // Vector3 type struct Matrix; // Matrix type (OpenGL style 4x4) - struct Image; // Image type (multiple data formats supported) - // NOTE: Data stored in CPU memory (RAM) - struct Texture2D; // Texture2D type (multiple internal formats supported) - // NOTE: Data stored in GPU memory (VRAM) + // 2D data (pixels, font...) + struct Image; // Image type (data stored in CPU memory (RAM)) + struct Texture2D; // Texture2D type (data stored in GPU memory (VRAM)) struct RenderTexture2D; // RenderTexture2D type, for texture rendering struct SpriteFont; // SpriteFont type, includes texture and chars data struct Camera; // Camera type, defines 3d camera position/orientation struct Camera2D; // Camera2D type, defines a 2d camera + + // 3D data (vertex, material properties...) struct Mesh; // Vertex data definning a mesh struct Shader; // Shader type (generic shader) struct Material; // Material type - struct Light; // Light type, defines light properties struct Model; // Basic 3d Model type + struct Ray; // Ray type (useful for raycast) + // Audio related data struct Wave; // Wave type, defines audio wave data struct Sound; // Basic Sound source and buffer struct Music; // Music type (file streaming from memory)