Updated raylib input system (markdown)

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      raylib-input-system.md

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raylib-input-system.md

@ -49,8 +49,8 @@ Keyboard polling is a special case, it can use directly `stdin` inputs to read k
Input | Library | Details
:---: | :---: | ---
KEYBOARD (1) | - | `stdin` is remapped to read keys using: `InitKeyboard()`, `ProcessKeyboard()`, `RestoreKeyboard()`
KEYBOARD (2) | libevdev | Using standard `input_event` to read events from input device
KEYBOARD | - | `stdin` is remapped to read keys using: `InitKeyboard()`, `ProcessKeyboard()`, `RestoreKeyboard()`
KEYBOARD | libevdev | Using standard `input_event` to read events from input device
MOUSE | libevdev | **Threaded**: `InitMouse()` -> `EventThreadSpawn()` -> `EventThread()`, uses `input_event`
GAMEPAD | joystick.h | **Threaded**: `InitGamepad()` -> `GamepadThread()`, uses `js_event`
TOUCH | libevdev | *Share `MOUSE` implementation*

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