From 887e8f5f4f94edffa9fa76950e952a60d207ed7d Mon Sep 17 00:00:00 2001 From: Peter0x44 Date: Sun, 6 Feb 2022 20:41:24 +0000 Subject: [PATCH] improve wording slightly (?) --- Frequently-asked-Questions--Common-Questions.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Frequently-asked-Questions--Common-Questions.md b/Frequently-asked-Questions--Common-Questions.md index 026bc57..6e51694 100644 --- a/Frequently-asked-Questions--Common-Questions.md +++ b/Frequently-asked-Questions--Common-Questions.md @@ -110,4 +110,4 @@ The above code will draw a texture flipped in the X axis. # Why is my render texture upside down? All textures in OpenGL by default have the origin in the lower-left corner, while the screen origin is in the upper left. When you load a normal texture, raylib flips the image data for you, however this cannot be done with a render texture. -The solution is to flip your texture vertically when drawing, see the above paragraph for how to do this. +The solution is to draw your render texture vertically flipped, see the above paragraph for how to do this.