diff --git a/raylib-generic-uber-shader-and-custom-shaders.md b/raylib-generic-uber-shader-and-custom-shaders.md index f45a1f1..14ad631 100644 --- a/raylib-generic-uber-shader-and-custom-shaders.md +++ b/raylib-generic-uber-shader-and-custom-shaders.md @@ -103,7 +103,7 @@ User can load any custom shader using provided `Material` and `Shader`structs: ```c Material material = { 0 }; // Empty material -material.shader = LoadShader("custom_shader.vs", "custom_shader.fs); +material.shader = LoadShader("custom_shader.vs", "custom_shader.fs"); // Setup location points in case names are not predefined ones or more locations are required // Use: GetShaderLocation() and SetShaderValue*() functions