mention sdl as platform

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jestarray 9 months ago
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      CMake-Build-Options.md

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CMake-Build-Options.md

@ -7,7 +7,7 @@ You must define `-DCUSTOMIZE_BUILD=ON` in order for many of these options to app
| **Option** | **Description** | Possible Values (first is default)| | **Option** | **Description** | Possible Values (first is default)|
|:-----------------------------:|:-----------------------------------------------------:|:------------:| |:-----------------------------:|:-----------------------------------------------------:|:------------:|
|`USE_EXTERNAL_GLFW` | Link raylib against system GLFW instead of embedded one | **`OFF`** `ON` `IF_POSSIBLE`| |`USE_EXTERNAL_GLFW` | Link raylib against system GLFW instead of embedded one | **`OFF`** `ON` `IF_POSSIBLE`|
|`PLATFORM` | Platform to build for. | **`Desktop`** `Web` `Android` `Raspberry Pi`|
|`PLATFORM` | Platform to build for. | **`Desktop`** `Web` `Android` `Raspberry Pi` `SDL`|
|`OPENGL_VERSION` | Force a specific OpenGL Version? | **`OFF`** `4.3` `3.3` `2.1` `1.1` `ES 2.0` `ES 3.0`| |`OPENGL_VERSION` | Force a specific OpenGL Version? | **`OFF`** `4.3` `3.3` `2.1` `1.1` `ES 2.0` `ES 3.0`|
|`BUILD_EXAMPLES` | Build examples | **`OFF`** `ON` | |`BUILD_EXAMPLES` | Build examples | **`OFF`** `ON` |

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