To build your raylib game for Windows you **need to compile the raylib library first**. You can either compile the [current repository](https://github.com/raysan5/raylib) or download a [release](https://github.com/raysan5/raylib/releases).
### ⚠️ Important: to use raylib on Windows you must to compile the raylib library itself first.
You can either compile the [current repository](https://github.com/raysan5/raylib) or download a [release](https://github.com/raysan5/raylib/releases).
It is always recommended that you download a [release](https://github.com/raysan5/raylib/releases) as the repository is under constant development.
@ -16,7 +20,7 @@ If you want, you can use a different code editor (e.g. Visual Studio) or another
[@JeffM2510](https://github.com/jeffm2501) has made a guide to easy setup for visual studio using Premake. You can read the wiki page about it here.
[@rfaile313](https://github.com/rfaile313) has made a complete guide for compiling raylib and setting up your first project that is IDE/Editor independent, meaning you can use any IDE or editor that you wish.
[@rfaile313](https://github.com/rfaile313) has made a complete video tutorial for compiling raylib and setting up your first project that is IDE/Editor independent, meaning you can use any IDE or editor that you wish.