Updated build instructions when working with Homebrew

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Working-on-macOS.md

@ -4,6 +4,10 @@ This guide has been written using the following software:
- OSX El Capitan (10.11.3)
- Xcode 7.2.1 (7C1002)
Homebrew build option tested on:
- macOS Big Sur (11.3.1)
- Xcode 12.5
_Steps:_
1) Get a Mac with OSX version 10.11.3.
@ -16,15 +20,19 @@ _Steps:_
- If you don't want to build it yourself, install Homebrew by executing the following command in Terminal.app:
```
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
```
- Once Homebrew is installed, run the following command in Terminal:
```
brew install raylib
brew install raylib
```
- raylib installs a pkg-config file, which describes the necessary compilation and linker flags to use it with `yourgame`:
```
cc yourgame.c `pkg-config --libs --cflags raylib`
cc yourgame.c `pkg-config --libs --cflags raylib` -o YourGame
```
- If the build fails, you may need to run the following command with the required frameworks
```
cc yourgame.c -framework IOKit -framework Cocoa -framework OpenGL `pkg-config --libs --cflags raylib` -o YourGame
```
You may get an error, complaining that the `pkg-config` command was not found. You can use `brew install pkgconfig` to fix that.

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