From 9e7b6a21c08188ba0846ece5d30df45f39510de2 Mon Sep 17 00:00:00 2001 From: Frank Kartheuser Date: Sun, 7 Jul 2024 16:20:59 +0200 Subject: [PATCH] Add PLATFORM_SDL --- raylib-GLFW-dependency.md | 1 + 1 file changed, 1 insertion(+) diff --git a/raylib-GLFW-dependency.md b/raylib-GLFW-dependency.md index 1ba9d16..534d7e7 100644 --- a/raylib-GLFW-dependency.md +++ b/raylib-GLFW-dependency.md @@ -9,6 +9,7 @@ GLFW is *not* used on the following platforms, where custom implementations are - `PLATFORM_ANDROID`: Uses the `native_app_glue` Android NDK module. - `PLATFORM_RPI`: (native, no desktop) Uses `EGL`, `evdev` and standard system libraries directly. + - `PLATFORM_SDL`: Uses the native SDL functions. If you are interested in replacing GLFW with a custom, platform-specific implementation, the functions currently used by raylib (as of raylib 4.0) are detailed below: