From a4806453bcc265697c97907b3dc6e4485f572a3d Mon Sep 17 00:00:00 2001 From: Marcelino Rodriguez Cancio Date: Mon, 14 Aug 2023 15:58:32 -0400 Subject: [PATCH] Being more specific as to where to find the default shader to make it simpler to find :) --- raylib-default-shader.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/raylib-default-shader.md b/raylib-default-shader.md index 19926d9..64adf08 100644 --- a/raylib-default-shader.md +++ b/raylib-default-shader.md @@ -2,7 +2,7 @@ The default shaders included in raylib defines the following default input and o For custom shaders usage check [raylib custom shader page](raylib-generic-uber-shader-and-custom-shaders). -Default shader source is embedded as a string in [rlgl.h](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) module. Note that there are multiple GLSL shader versions for the multiple OpenGL versions supported. +The default shader source is embedded as a string in function `rlLoadShaderDefault`, which is implemented in the [rlgl.h](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) module. Note that there are multiple GLSL shader versions for the multiple OpenGL versions supported. ## default vertex shader input/output parameters