diff --git a/Working-for-Web-(HTML5).md b/Working-for-Web-(HTML5).md
index 0e35d21..7482fe9 100644
--- a/Working-for-Web-(HTML5).md
+++ b/Working-for-Web-(HTML5).md
@@ -7,10 +7,10 @@ Download emscripten SDK from [here](http://kripken.github.io/emscripten-site/doc
emsdk install git-1.9.4
emsdk update
emsdk list
- emsdk install sdk-1.38.8-64bit
+ emsdk install sdk-1.38.31-64bit
emsdk activate latest
-_NOTE: If a newer precompiled SDK version (newer than sdk-1.38.8-64bit) is available, install new version. Precompiled SDK already includes version of **clang**, **emscripten**, **python**, **java JDK** and **node.js**, so you don't have to install it separately._
+_NOTE: If a newer precompiled SDK version (newer than sdk-1.38.31-64bit) is available, install new version. Precompiled SDK already includes version of **clang**, **emscripten**, **python**, **java JDK** and **node.js**, so you don't have to install it separately._
### Compiling raylib source code
@@ -20,7 +20,7 @@ To compile raylib source code, just execute Notepad++ script: `raylib_makefile`
make PLATFORM=PLATFORM_WEB -B
-Generated `libraylib.bc` is copied in `..\release\libs\html5\libraylib.bc` directory.
+Generated `libraylib.bc` is placed in `raylib\src\libraylib.bc` directory.
### Preparing your raylib game for web