diff --git a/Compile-for-OSX.md b/Compile-for-OSX.md index f5d1333..95b7984 100644 --- a/Compile-for-OSX.md +++ b/Compile-for-OSX.md @@ -8,20 +8,24 @@ _Steps:_ 2) Install *Apple Developer Tools*. Those tools include Xcode, in our case version 7.2.1. -3) Install GLFW3 library +3) Install raylib library -- To install required packages easier, first install Homebrew, execute in Terminal app the following command: +##### With Homebrew + +- If you don't want to build it yourself, install Homebrew by executing the following command in Terminal.app: ``` /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" ``` -- Once Homebrew app is installed, run the following command in Terminal: +- Once Homebrew is installed, run the following command in Terminal: ``` - brew install glfw3 + brew install raylib ``` -4) Install raylib library -- Download or Clone raylib from GitHub (https://github.com/raysan5/raylib). `raylib-master.zip` contains all required files: source code, examples, templates, games... + +##### Build newest development snapshot from source + +- Download or Clone raylib from GitHub (https://github.com/raysan5/raylib). [`raylib-master.zip`](https://github.com/raysan5/raylib/archive/master.zip) contains all required files: source code, examples, templates, games... - Decompress `raylib-master.zip` in some folder. In case of using Safari browser, it will be automatically decompressed. -- From Terminal app, access raylib-master/src directory: +- From Terminal.app, access `raylib-master/src` directory: ``` cd raylib-master/src ```