`PLATFORM_ANDROID` | `EGL`, `OpenGLES2.0`, `OpenSLES` | Code must be compiled using `Android NDK` libraries. Requires linkage with `native_app_glue`, `log`, `android`, `atomic`, `libc`, `libm`(math) and `dl`(dynamic loading)
`PLATFORM_RPI` | `EGL`, `OpenGLES2.0`, `bcm_host` | Graphics run in native mode using `bcm_host` (no `XWindows` required) and inputs are also natively read (no `XWindows` input events), also requires linkage with `libm`(math), `pthreads`(POSIX threads), `rt` (realtime extensions: `nanosleep()`) and `dl`(dynamic loading).
`PLATFORM_DRM` | `EGL`, `OpenGLES2.0`, `DRM`, `GBM` | Graphics run in native mode using `DRM` (no `XWindows` required) and inputs are also natively read (no `XWindows` input events), also requires linkage with `libm`(math), `pthreads`(POSIX threads), `rt` (realtime extensions: `nanosleep()`) and `dl`(dynamic loading).
`PLATFORM_WEB (HTML5)` | `WebGL` | Code must be compiled using `emscripten SDK`, dependencies linkage is automatically detected.