From bd0ebaaaee52296abb30f9726b9eb88044999e45 Mon Sep 17 00:00:00 2001 From: "Stefan E. Mayer" Date: Sat, 11 Apr 2020 16:44:24 +0100 Subject: [PATCH] GLFW is included and does no longer need to be installed --- Working-on-macOS.md | 13 +------------ 1 file changed, 1 insertion(+), 12 deletions(-) diff --git a/Working-on-macOS.md b/Working-on-macOS.md index 28966c1..0caa4ac 100644 --- a/Working-on-macOS.md +++ b/Working-on-macOS.md @@ -73,22 +73,11 @@ Building statically means you can run this application on other machines with ea ## Here's the quick instructions: 1. From the command line: `export MACOSX_DEPLOYMENT_TARGET=10.9` -2. Install prerequisite external libraries (GLFW, GLUT, etc.) In terminal: -* Install XCode tools (don't forget to then update the tools in the Mac App Store after!) +2. Install XCode tools (don't forget to then update the tools in the Mac App Store after!) ```` xcode-select --install ```` -* Install Homebrew: -```` -/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" -```` - -* Install GLFW -```` -brew install glfw -```` - 3. Build raylib (Again, this is so the export line takes effect) ````