From bdb7a6a9cea9d1f4e69bd3593500248b55719e58 Mon Sep 17 00:00:00 2001 From: yuleeque <41265813+yuleeque@users.noreply.github.com> Date: Fri, 7 Jun 2019 17:36:26 +0200 Subject: [PATCH] Updated raylib platforms and graphics (markdown) --- raylib-platforms-and-graphics.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/raylib-platforms-and-graphics.md b/raylib-platforms-and-graphics.md index 989f11a..f656d25 100644 --- a/raylib-platforms-and-graphics.md +++ b/raylib-platforms-and-graphics.md @@ -1,4 +1,4 @@ -raylib relies on OpenGL as its main graphic API. Depending on the platform, raylib uses different versions of OpenGL by default, but it's possible to configure the desired OpenGL API backend on library compilation; just select the appropriate `#define` when compiling the [rlgl](https://github.com/raysan5/raylib/blob/develop/src/rlgl.c) module. +raylib relies on OpenGL as its main graphic API. Depending on the platform, raylib uses different versions of OpenGL by default, but it's possible to configure the desired OpenGL API backend on library compilation; just select the appropriate `#define` when compiling the [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) module. All OpenGL API calls are contained in the rlgl module. This module works as a layer to the underlying graphic API. The selected OpenGL version can be configured in this module using `#define`s at compile time.