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| ## Building raylib on Windows | |||
| ### Simple Setup using Premake | |||
| The fastest way to get a game setup on windows with MinGW or Visual Studio is to use premake. | |||
| See [raylib-extras/game-premake](https://github.com/raylib-extras/game-premake) for instructions | |||
| Or watch the video tutorial here | |||
| nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo | |||
| https://www.youtube.com/watch?v=--gI9083QnU | |||
| #### Installing and building raylib via vcpkg | |||
| You can download and install raylib using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager: | |||
| git clone https://github.com/Microsoft/vcpkg.git | |||
| cd vcpkg | |||
| bootstrap-vcpkg.bat | |||
| vcpkg integrate install | |||
| vcpkg install raylib | |||
| The default triplet in vcpkg is set to "x86-windows". If you want to install x64 version instead, you should use following command: | |||
| vcpkg install raylib:x64-windows | |||
| *The raylib port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.* | |||
| --- | |||
| #### Installing and building raylib via conan | |||
| You can download and install raylib using the [conan](https://conan.io) dependency manager: | |||
| https://docs.conan.io/en/latest/getting_started.html | |||
| *The raylib recipe in conan is kept up to date by conan team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/conan-io/conan-center-index) on the conan-center-index repository.* | |||
| --- | |||
| Raylib already comes with ready-to-use makefiles and CMake build system to compile source code, examples and templates. You can download the raylib [Windows Installer](https://github.com/raysan5/raylib/releases). | |||
| The **raylib Windows Installer** comes with all the required tools to develop with raylib, those tools are: | |||
| * C Compiler (TCC or MinGW) - To compile the code, it includes all required system libraries. | |||
| * Notepad++ (preconfigured) - To edit code, it includes ready-to-use scripts to compile code and examples. | |||
| * raylib library - Including, source, release, examples and templates. | |||
| If you want, you can use a different code editor (e.g. Visual Studio) or another compiler. | |||
| *** | |||
| The instructions below are focused on compiling raylib using Notepad++ as the editor and TCC or MinGW as the compiler: | |||
| ### Build raylib using Notepad++ script | |||
| Just open `raylib/src/raylib.h` source file on Notepad++ and execute (F6) the script `raylib_source_compile` | |||
| ### Build raylib using make | |||
| Using MinGW make tool, just navigate from command line to `raylib/src/` folder and type: | |||
| mingw32-make PLATFORM=PLATFORM_DESKTOP | |||
| By default raylib is compiled for OpenGL 3.3 Core backend; to compile for OpenGL 1.1 just type: | |||
| mingw32-make PLATFORM=PLATFORM_DESKTOP GRAPHICS=GRAPHICS_API_OPENGL_11 | |||
| ## Building Examples | |||
| ### Build example using Notepad++ script | |||
| Just open your example source file on Notepad++ and execute (F6) the script `raylib_compile_execute` | |||
| ### Build ALL examples using make | |||
| Using MinGW make tool, just navigate from command line to `raylib/examples/` folder and type: | |||
| mingw32-make PLATFORM=PLATFORM_DESKTOP | |||
| ### Build ONE example using gcc/g++ | |||
| Open `w64devkit.exe` in `C:\raylib\w64devkit` then cd to `c:/raylib/raylib/examples/core` and type: | |||
| gcc core_basic_window.c -lraylib -lopengl32 -lgdi32 -lwinmm | |||
| This will output `a.exe` to the current directory, where you can run it with `./a.exe`. | |||
| ## Building raylib project with VC (`CL.exe`) in Command-Line-Environment | |||
| A tool has been created to ease this specific approach to building raylib: [`VCrayApp`](https://orcmid.github.io/nfoTools/dev/D211101/) | |||
| `VCrayApp` is a project-folder organization that is useful for creating Microsoft Windows programs using the [raysan5/raylib](https://www.raylib.com/) library for graphical applications. | |||