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## Building raylib on Windows |
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### Simple Setup using Premake |
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The fastest way to get a game setup on windows with MinGW or Visual Studio is to use premake. |
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See [raylib-extras/game-premake](https://github.com/raylib-extras/game-premake) for instructions |
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Or watch the video tutorial here |
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nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo |
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https://www.youtube.com/watch?v=--gI9083QnU |
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#### Installing and building raylib via vcpkg |
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You can download and install raylib using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager: |
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git clone https://github.com/Microsoft/vcpkg.git |
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cd vcpkg |
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bootstrap-vcpkg.bat |
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vcpkg integrate install |
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vcpkg install raylib |
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The default triplet in vcpkg is set to "x86-windows". If you want to install x64 version instead, you should use following command: |
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vcpkg install raylib:x64-windows |
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*The raylib port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.* |
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--- |
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#### Installing and building raylib via conan |
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You can download and install raylib using the [conan](https://conan.io) dependency manager: |
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https://docs.conan.io/en/latest/getting_started.html |
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*The raylib recipe in conan is kept up to date by conan team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/conan-io/conan-center-index) on the conan-center-index repository.* |
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--- |
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Raylib already comes with ready-to-use makefiles and CMake build system to compile source code, examples and templates. You can download the raylib [Windows Installer](https://github.com/raysan5/raylib/releases). |
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The **raylib Windows Installer** comes with all the required tools to develop with raylib, those tools are: |
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* C Compiler (TCC or MinGW) - To compile the code, it includes all required system libraries. |
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* Notepad++ (preconfigured) - To edit code, it includes ready-to-use scripts to compile code and examples. |
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* raylib library - Including, source, release, examples and templates. |
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If you want, you can use a different code editor (e.g. Visual Studio) or another compiler. |
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*** |
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The instructions below are focused on compiling raylib using Notepad++ as the editor and TCC or MinGW as the compiler: |
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### Build raylib using Notepad++ script |
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Just open `raylib/src/raylib.h` source file on Notepad++ and execute (F6) the script `raylib_source_compile` |
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### Build raylib using make |
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Using MinGW make tool, just navigate from command line to `raylib/src/` folder and type: |
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mingw32-make PLATFORM=PLATFORM_DESKTOP |
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By default raylib is compiled for OpenGL 3.3 Core backend; to compile for OpenGL 1.1 just type: |
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mingw32-make PLATFORM=PLATFORM_DESKTOP GRAPHICS=GRAPHICS_API_OPENGL_11 |
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## Building Examples |
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### Build example using Notepad++ script |
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Just open your example source file on Notepad++ and execute (F6) the script `raylib_compile_execute` |
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### Build ALL examples using make |
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Using MinGW make tool, just navigate from command line to `raylib/examples/` folder and type: |
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mingw32-make PLATFORM=PLATFORM_DESKTOP |
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### Build ONE example using gcc/g++ |
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Open `w64devkit.exe` in `C:\raylib\w64devkit` then cd to `c:/raylib/raylib/examples/core` and type: |
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gcc core_basic_window.c -lraylib -lopengl32 -lgdi32 -lwinmm |
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This will output `a.exe` to the current directory, where you can run it with `./a.exe`. |
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## Building raylib project with VC (`CL.exe`) in Command-Line-Environment |
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A tool has been created to ease this specific approach to building raylib: [`VCrayApp`](https://orcmid.github.io/nfoTools/dev/D211101/) |
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`VCrayApp` is a project-folder organization that is useful for creating Microsoft Windows programs using the [raysan5/raylib](https://www.raylib.com/) library for graphical applications. |