Revert 6ad90f7030b1aad32b1344d305c580d2089d9f42...6fba6ed15052bb332ddf7da91a9f67ab9bda3461 on Working on Windows

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Vitor Mouro 2 年前
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## Building raylib on Windows
### Simple Setup using Premake
The fastest way to get a game setup on windows with MinGW or Visual Studio is to use premake.
See [raylib-extras/game-premake](https://github.com/raylib-extras/game-premake) for instructions
Or watch the video tutorial here
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https://www.youtube.com/watch?v=--gI9083QnU
#### Installing and building raylib via vcpkg
You can download and install raylib using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager:
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
bootstrap-vcpkg.bat
vcpkg integrate install
vcpkg install raylib
The default triplet in vcpkg is set to "x86-windows". If you want to install x64 version instead, you should use following command:
vcpkg install raylib:x64-windows
*The raylib port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.*
---
#### Installing and building raylib via conan
You can download and install raylib using the [conan](https://conan.io) dependency manager:
https://docs.conan.io/en/latest/getting_started.html
*The raylib recipe in conan is kept up to date by conan team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/conan-io/conan-center-index) on the conan-center-index repository.*
---
Raylib already comes with ready-to-use makefiles and CMake build system to compile source code, examples and templates. You can download the raylib [Windows Installer](https://github.com/raysan5/raylib/releases).
The **raylib Windows Installer** comes with all the required tools to develop with raylib, those tools are:
* C Compiler (TCC or MinGW) - To compile the code, it includes all required system libraries.
* Notepad++ (preconfigured) - To edit code, it includes ready-to-use scripts to compile code and examples.
* raylib library - Including, source, release, examples and templates.
If you want, you can use a different code editor (e.g. Visual Studio) or another compiler.
***
The instructions below are focused on compiling raylib using Notepad++ as the editor and TCC or MinGW as the compiler:
### Build raylib using Notepad++ script
Just open `raylib/src/raylib.h` source file on Notepad++ and execute (F6) the script `raylib_source_compile`
### Build raylib using make
Using MinGW make tool, just navigate from command line to `raylib/src/` folder and type:
mingw32-make PLATFORM=PLATFORM_DESKTOP
By default raylib is compiled for OpenGL 3.3 Core backend; to compile for OpenGL 1.1 just type:
mingw32-make PLATFORM=PLATFORM_DESKTOP GRAPHICS=GRAPHICS_API_OPENGL_11
## Building Examples
### Build example using Notepad++ script
Just open your example source file on Notepad++ and execute (F6) the script `raylib_compile_execute`
### Build ALL examples using make
Using MinGW make tool, just navigate from command line to `raylib/examples/` folder and type:
mingw32-make PLATFORM=PLATFORM_DESKTOP
### Build ONE example using gcc/g++
Open `w64devkit.exe` in `C:\raylib\w64devkit` then cd to `c:/raylib/raylib/examples/core` and type:
gcc core_basic_window.c -lraylib -lopengl32 -lgdi32 -lwinmm
This will output `a.exe` to the current directory, where you can run it with `./a.exe`.
## Building raylib project with VC (`CL.exe`) in Command-Line-Environment
A tool has been created to ease this specific approach to building raylib: [`VCrayApp`](https://orcmid.github.io/nfoTools/dev/D211101/)
`VCrayApp` is a project-folder organization that is useful for creating Microsoft Windows programs using the [raysan5/raylib](https://www.raylib.com/) library for graphical applications.

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