From c00d43cedb79fe6a41f3e5b63ac9ef69493e3466 Mon Sep 17 00:00:00 2001 From: Uneven Prankster <33995085+GithubPrankster@users.noreply.github.com> Date: Mon, 23 Aug 2021 08:11:30 -0300 Subject: [PATCH] Update version and remove reference to UWP. --- raylib-GLFW-dependency.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/raylib-GLFW-dependency.md b/raylib-GLFW-dependency.md index 531cecf..2a7d3ec 100644 --- a/raylib-GLFW-dependency.md +++ b/raylib-GLFW-dependency.md @@ -9,9 +9,8 @@ GLFW is *not* used on the following platforms, where custom implementations are - `PLATFORM_ANDROID`: Uses the `native_app_glue` Android NDK module. - `PLATFORM_RPI`: (native, no desktop) Uses `EGL`, `evdev` and standard system libraries directly. - - `PLATFORM_UWP`: Uses UWP provided libraries. -If you are interested in replacing GLFW with a custom, platform-specific implementation, the functions currently used by raylib (as of raylib 3.0) are detailed below: +If you are interested in replacing GLFW with a custom, platform-specific implementation, the functions currently used by raylib (as of raylib 3.7) are detailed below: ```c // GLFW: Device init/close