From c113743619da6a7992277bb704a70643e22780d6 Mon Sep 17 00:00:00 2001 From: Jeffery Myers Date: Fri, 18 Oct 2024 18:05:15 -0700 Subject: [PATCH] Updated Working on Windows (markdown) --- Working-on-Windows.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Working-on-Windows.md b/Working-on-Windows.md index 84412ff..6d06b3d 100644 --- a/Working-on-Windows.md +++ b/Working-on-Windows.md @@ -16,7 +16,9 @@ This is an open source C/C++ toolchain that is very lightweight. The best way to https://github.com/skeeto/w64devkit/ Download the w64devkit zip file, unzip it and run W64Devkit.exe. that will give you a terminal that is ready to go. -*Note* that old MinGW (Not w64) from mingw.org will not work with raylib. You need to use MinGW-w64. +*Note* that old MinGW (Not w64) from mingw.org will not work with raylib. You need to use MinGW-w64. + +*MSys2 Note* We do not recommend using msys2 to get gcc, even though several tutorials suggest it. It can be difficult to configure properly and does not always include all the things needed for a complete development system. The W64-Devkit is a much better way to get the needed toolchain for building games with raylib. ## Raylib-Quickstart, the simple solution to get started quickly. The quickstart is a cross platform template for all desktop platforms that will setup raylib automatically.