diff --git a/Working-for-Web-(HTML5).md b/Working-for-Web-(HTML5).md
index b041eaa..2a786dd 100644
--- a/Working-for-Web-(HTML5).md
+++ b/Working-for-Web-(HTML5).md
@@ -175,12 +175,12 @@ raylib examples [`Makefile`](https://github.com/raysan5/raylib/blob/master/examp
To compile raylib game directly from the command line, those are the commands to run:
-* Without `ASINCIFY`
+* Without `ASYNCIFY`
```
emcc -o game.html game.c -Os -Wall ./path-to/libraylib.a -I. -Ipath-to-raylib-h -L. -Lpath-to-libraylib-a -s USE_GLFW=3 --shell-file path-to/shell.html -DPLATFORM_WEB
```
-* With `ASINCIFY`
+* With `ASYNCIFY`
```
emcc -o game.html game.c -Os -Wall ./path-to/libraylib.a -I. -Ipath-to-raylib-h -L. -Lpath-to-libraylib-a -s USE_GLFW=3 -s ASYNCIFY --shell-file path-to/shell.html -DPLATFORM_WEB
```
@@ -193,7 +193,7 @@ The compilation line is quite standard, similar to any other compiler and platfo
-Ipath // Include path to look for additional #include .h files (if required)
-Lpath // Library path to look for additional library .a files (if required)
-s USE_GLFW=3 // We tell the linker that the game/library uses GLFW3 library internally, it must be linked automatically (emscripten provides the implementation)
- -s ASINCIFY // Add this flag ONLY in case we are using ASYNCIFY code
+ -s ASYNCIFY // Add this flag ONLY in case we are using ASYNCIFY code
--shell-file path-to/shell.html // All webs need a "shell" structure to load and run the game, by default emscripten has a `shell.html` but we can provide or own
```