Update according to the conversation on #bindings-dev

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Antonis Geralis hace 3 años
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      raylib-enumerated-types.md

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raylib-enumerated-types.md

@ -52,13 +52,13 @@ Here it is the list with the provided enums and the functions intended to use th
GetGamepadAxisMovement(int gamepad, int axis);
```
[`enum ShaderLocationIndex`](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L705)
```c
struct Shader.locs[index]
```
[`enum ShaderUniformDataType`](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L737)
```c
SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType);
SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count);
SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat);
SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture);
struct Shader.locs[index]
```
[`enum MaterialMapIndex`](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L750)
```c

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