diff --git a/Working-for-Web-(HTML5).md b/Working-for-Web-(HTML5).md index cf46310..7e6378b 100644 --- a/Working-for-Web-(HTML5).md +++ b/Working-for-Web-(HTML5).md @@ -2,15 +2,14 @@ To build your raylib game for HTML5 you need a different compiler than the one t ### Installing emscripten -Download emscripten SDK from [here](http://kripken.github.io/emscripten-site/docs/getting_started/downloads.html). I recommend downloading the Portable Emscripten SDK for Windows and decompressing it in `C:\emsdk` folder. After that, go to emsdk intallation folder, run `emcmdprompt.bat` and execute the following commands: +Download [emscripten SDK](http://kripken.github.io/emscripten-site/docs/getting_started/downloads.html) from [GitHub](https://github.com/emscripten-core/emsdk), download as a zip and decompress it in `C:\emsdk` folder. It requires Python installed to run the provided scripts, it's recommended [Python 2.7.12](https://www.python.org/downloads/release/python-2716/) or higher. - emsdk install git-1.9.4 - emsdk update - emsdk list - emsdk install sdk-1.38.31-64bit +After that, go to emsdk intallation folder, run `emcmdprompt.bat` and execute the following commands: + + emsdk install latest emsdk activate latest -_NOTE: If a newer precompiled SDK version (newer than sdk-1.38.31-64bit) is available, install new version. Precompiled SDK already includes version of **clang**, **emscripten**, **python**, **java JDK** and **node.js**, so you don't have to install it separately._ +_NOTE: UIpdated installation notes are always [available here](https://emscripten.org/docs/getting_started/downloads.html)._ ### Compiling raylib source code