From ce00cc60065d1c256ffba0196cf833e47212c50f Mon Sep 17 00:00:00 2001 From: Jeffery Myers Date: Sat, 28 Jun 2025 16:52:13 -0700 Subject: [PATCH] Updated Working on Windows (markdown) --- Working-on-Windows.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Working-on-Windows.md b/Working-on-Windows.md index dbf0ae7..7c404e8 100644 --- a/Working-on-Windows.md +++ b/Working-on-Windows.md @@ -43,15 +43,15 @@ If you do not want to use the quickstart, you have several options > Unzip to `c:\w64devkit` -2. Download `raylib-5.0_win64_mingw-w64.zip` from https://github.com/raysan5/raylib/releases +2. Create a folder you want to build your game in. -> Unzip `include` and `lib ` to `c:\w64devkit\x86_64-w64-mingw32` +3. Download `raylib-5.0_win64_mingw-w64.zip` from https://github.com/raysan5/raylib/releases -> https://github.com/skeeto/w64devkit?tab=readme-ov-file#library-installation +> Unzip `include` and `lib ` to the folder you just created -3. Goto `c:\w64devkit` run `w64devkit.exe`,which launches a console +4. Goto `c:\w64devkit` run `w64devkit.exe`,which launches a console -4. Create `raylibhelloworld.c` +5. Create `raylibhelloworld.c` in the folder you created ``` #include "raylib.h" @@ -72,7 +72,7 @@ int main() { ``` 5. Compile in w64devkit.exe console: -> `gcc -o raylibhelloworld.exe raylibhelloworld.c -lraylib -lgdi32 -lwinmm` +> `gcc -o raylibhelloworld.exe raylibhelloworld.c -I include -L lib -lraylib -lgdi32 -lwinmm` 6. Run: > `./raylibhelloworld.exe`