@ -4,7 +4,7 @@ raylib is a simple and easy-to-use library to enjoy videogames programing... but
How are the functions structured? Which words are used? How many parameters are exposed? How intuitive is it to understand or even guess every function/structure/enum when required? Syntax is the set of rules, principles, and processes that govern the structure of sentences in a given language and defines how we understand it.
To do this analysis a [`raylib.h` parser](https://github.com/raysan5/raylib/tree/master/parser) has been created. That parser dissects API into small pieces to automatize some parts of the analysis; actually, this parser can also be useful for automatic docs and bindings generation!
To do this analysis a [`raylib.h` parser](https://github.com/raysan5/raylib/tree/master/tools/rlparser) has been created. That parser dissects API into small pieces to automatize some parts of the analysis; actually, this parser can also be useful for automatic docs and bindings generation!
The analysis is organized in 3 parts, one for each API element analyzed: