Reword the vulkan question a bit

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masterex1000 před 3 roky
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      Frequently-Asked-Questions.md

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Frequently-Asked-Questions.md

@ -254,7 +254,7 @@ LoadFontEx("myfont.ttf", 50, NULL, 0);
## Does raylib support Vulkan? Will raylib support it?
raylib is build over OpenGL only and for the moment there are no plans to support other graphic API. In any case, raylib uses [`rlgl` library](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) as an abstraction layer over OpenGL different versions supported. In a future a `rlvk` equivalent layer could be created to map raylib to a Vulkan backend if required. Creating that layer could require a considerable amount of work.
Raylib is built on top of OpenGL, and there are current no plans to support any other graphics APIs. In any case, raylib uses `rlgl` as its abstraction layer to support different OpenGL versions. Theoretically a vulkan equvalent could be developed that maps raylib's calls to a Vulkan backend, but creating that layer would take a considerable amount of work.
## Why are my assets not loading?

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