diff --git a/raylib-GLFW-dependency.md b/raylib-GLFW-dependency.md index 2a7d3ec..1ba9d16 100644 --- a/raylib-GLFW-dependency.md +++ b/raylib-GLFW-dependency.md @@ -10,7 +10,7 @@ GLFW is *not* used on the following platforms, where custom implementations are - `PLATFORM_ANDROID`: Uses the `native_app_glue` Android NDK module. - `PLATFORM_RPI`: (native, no desktop) Uses `EGL`, `evdev` and standard system libraries directly. -If you are interested in replacing GLFW with a custom, platform-specific implementation, the functions currently used by raylib (as of raylib 3.7) are detailed below: +If you are interested in replacing GLFW with a custom, platform-specific implementation, the functions currently used by raylib (as of raylib 4.0) are detailed below: ```c // GLFW: Device init/close @@ -43,17 +43,27 @@ glfwSetWindowMonitor(CORE.Window.handle, monitors[monitor], 0, 0, mode->width, m glfwSetWindowSizeLimits(CORE.Window.handle, width, height, mode->width, mode->height); glfwSetWindowSize(CORE.Window.handle, width, height); glfwGetVideoMode(monitor); +glfwGetVideoModes(monitors[monitor], &count); glfwShowWindow(CORE.Window.handle); glfwHideWindow(CORE.Window.handle); glfwGetWin32Window(CORE.Window.handle); -glfwGetX11Window(window); -glfwGetCocoaWindow(window); +glfwMaximizeWindow(CORE.Window.handle); +glfwIconifyWindow(CORE.Window.handle); +glfwRestoreWindow(CORE.Window.handle); +glfwSetWindowIcon(CORE.Window.handle, 1, icon); +glfwGetWindowMonitor(CORE.Window.handle); +glfwGetMonitorWorkarea(monitor, &mx, &my, &width, &height); +glfwGetMonitorPos(monitors[monitor], &x, &y); +glfwGetMonitorContentScale(monitors[i], &xdpi, &ydpi); +glfwGetWindowContentScale(CORE.Window.handle, &xScale, &yScale); // GLFW: Misc functionality glfwGetProcAddress(); glfwGetClipboardString(CORE.Window.handle); glfwSetClipboardString(CORE.Window.handle, text); glfwGetTime(); +glfwSetCursor(CORE.Window.handle, NULL); +glfwCreateStandardCursor(0x00036000 + cursor); // GLFW: Callbacks (Window/Input events) glfwSetErrorCallback(ErrorCallback); @@ -67,6 +77,7 @@ glfwSetScrollCallback(CORE.Window.handle, ScrollCallback); glfwSetKeyCallback(CORE.Window.handle, KeyCallback); glfwSetCharCallback(CORE.Window.handle, CharCallback); glfwSetDropCallback(CORE.Window.handle, WindowDropCallback); +glfwSetJoystickCallback(NULL); // GLFW: Input management // NOTE: Most inputs (keyboard/mouse) are managed through callbacks @@ -75,4 +86,5 @@ glfwGetJoystickName(gamepad); glfwGetGamepadState(i, &state); glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL); glfwSetCursorPos(CORE.Window.handle, CORE.Input.Mouse.position.x, CORE.Input.Mouse.position.y); +glfwUpdateGamepadMappings(mappings); ``` \ No newline at end of file