From d8707404c674846c0df8c43abf96391082a04257 Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 9 Jan 2020 10:59:11 +0100 Subject: [PATCH] Updated raylib platforms and graphics (markdown) --- raylib-platforms-and-graphics.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/raylib-platforms-and-graphics.md b/raylib-platforms-and-graphics.md index f656d25..b32226d 100644 --- a/raylib-platforms-and-graphics.md +++ b/raylib-platforms-and-graphics.md @@ -21,7 +21,7 @@ PLATFORM Flag | Platform/OS | OpenGL version | Notes --- | :-------: | :-------: | --- PLATFORM_DESKTOP | Windows | `OpenGL ES 2.0` | Support through two possible ways:
- `WGL_EXT_create_context_es2_profile` extension
- [ANGLE](https://github.com/google/angle) project PLATFORM_DESKTOP | Linux | `OpenGL ES 2.0` | Support through:
- `GLX_EXT_create_context_es2_profile` extension -PLATFORM_ANDROID | Android | `OpenGL ES 3.0` | Only about [63% Android devices](https://developer.android.com/about/dashboards/index.html) support it. +PLATFORM_ANDROID | Android | `OpenGL ES 3.0` | Check [Android support here](https://developer.android.com/about/dashboards/index.html). PLATFORM_WEB | HTML5 (browser) | `WebGL 2.0`
`(OpenGL ES 3.0)` | `OpenGL ES 3.0` transformed to `WebGL 2.0`
on compilation (using `emscripten SDK`). Please let me know if you require one of those backends to be implemented.