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@ -17,7 +17,7 @@ raylib provides some basic data structures to organize game information. Those s |
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struct RenderTexture // Alias for RenderTexture |
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struct RenderTexture // Alias for RenderTexture |
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struct RenderTexture2D; // RenderTexture2D type, for texture rendering |
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struct RenderTexture2D; // RenderTexture2D type, for texture rendering |
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struct CharInfo; // Font Character Info |
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struct CharInfo; // Font Character Info |
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struct Font; // Font type, includes texture and charSet array data (SprintFont fallback) |
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struct Font; // Font type, includes texture and charSet array data (SpriteFont fallback) |
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struct Camera; // Alias for Camera3D |
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struct Camera; // Alias for Camera3D |
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struct Camera2D; // Camera2D type, defines a 2d camera |
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struct Camera2D; // Camera2D type, defines a 2d camera |
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