Updated OpenGL Graphic API (markdown)

master
Ray 8 years ago
parent
commit
e2eb21f078
1 changed files with 3 additions and 2 deletions
  1. +3
    -2
      OpenGL-Graphic-API.md

+ 3
- 2
OpenGL-Graphic-API.md

@ -20,8 +20,9 @@ PLATFORM | OpenGL version | Notes
DESKTOP:Windows | `OpenGL ES 2.0` | Support through two possible ways: `WGL_EXT_create_context_es2_profile` <br> extension or [ANGLE]() project DESKTOP:Windows | `OpenGL ES 2.0` | Support through two possible ways: `WGL_EXT_create_context_es2_profile` <br> extension or [ANGLE]() project
DESKTOP:Linux | `OpenGL ES 2.0` | Support through `GLX_EXT_create_context_es2_profile` extension DESKTOP:Linux | `OpenGL ES 2.0` | Support through `GLX_EXT_create_context_es2_profile` extension
ANDROID | `OpenGL ES 3.0` | Only about [55% Android devices](https://developer.android.com/about/dashboards/index.html) support it right now. ANDROID | `OpenGL ES 3.0` | Only about [55% Android devices](https://developer.android.com/about/dashboards/index.html) support it right now.
RASPBERRY PI | `OpenGL 1.1`,<br> `OpenGL 2.1` | Supported through Gallium OpenGL driver, only available for RPI 2 and 3
HTML5 (Web) | `WebGL 2.0` <br>`(OpenGL ES 3.0)` | `OpenGL ES 3.0` transformed to `WebGL 2.0` on compilation (using `emscripten SDK`).
RASPBERRY PI | `OpenGL 1.1`,<br> `OpenGL 2.1` | Supported through Gallium OpenGL driver, <br> only available for RPI 2 and 3
HTML5 (Web) | `WebGL 2.0` <br>`(OpenGL ES 3.0)` | `OpenGL ES 3.0` transformed to `WebGL 2.0` on compilation <br>
(using `emscripten SDK`).
Please let me know if you require one of those backends to be implemented. Please let me know if you require one of those backends to be implemented.

Loading…
Cancel
Save