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@ -5,24 +5,38 @@ raylib provides some basic data structures to organize game information. Those s |
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struct Rectangle; // Rectangle type |
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struct Vector2; // Vector2 type |
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struct Vector3; // Vector3 type |
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struct Vector4; // Vector4 type |
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struct Matrix; // Matrix type (OpenGL style 4x4) |
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struct Quaternion; // Alias for Vector4 |
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// 2D data (pixels, font...) |
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struct Image; // Image type (data stored in CPU memory (RAM)) |
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struct Image; // Image type (data stored in CPU memory (RAM)) |
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struct Texture; // Alias for Texture2D |
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struct Texture2D; // Texture2D type (data stored in GPU memory (VRAM)) |
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struct RenderTexture // Alias for RenderTexture |
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struct RenderTexture2D; // RenderTexture2D type, for texture rendering |
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struct SpriteFont; // SpriteFont type, includes texture and chars data |
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struct CharInfo; // Font Character Info |
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struct Font; // Font type, includes texture and charSet array data (SprintFont fallback) |
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struct Camera; // Camera type, defines 3d camera position/orientation |
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struct Camera; // Alias for Camera3D |
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struct Camera2D; // Camera2D type, defines a 2d camera |
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struct Camera3D; // Camera type, defines a camera position/orientation in 3d space |
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// 3D data (vertex, material properties...) |
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struct Mesh; // Vertex data definning a mesh |
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struct Mesh; // Vertex data defining a mesh, animation vertex data |
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struct Shader; // Shader type (generic shader) |
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struct Material; // Material type |
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struct MaterialMap // MaterialMap type |
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struct Model; // Basic 3d Model type |
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struct ModelAnimation; // Skeletal and frame information |
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struct BoneInfo; // Bone information |
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struct Transform; // Transform properties, translation, rotation, scale.. |
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struct Ray; // Ray type (useful for raycast) |
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struct RayHitInfo; // Information related to hit from Ray |
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struct BoundingBox; // Simple Bounding Box |
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// Audio related data |
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struct Wave; // Wave type, defines audio wave data |
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