Quick and dirty quick start section

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Nikolas 4 years ago
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@ -4,4 +4,8 @@ Welcome to the raylib wiki! Here you will find information about the raylib libr
- The second section (*Development Platforms*) documents the specifics of compiling and using raylib on each of the supported platforms. - The second section (*Development Platforms*) documents the specifics of compiling and using raylib on each of the supported platforms.
- The last two sections (*IDE Configurations* and *Misc Help*) collect miscellaneous documents that each cover some specific topic related to raylib development (for example, creating SpriteFonts for use with raylib or configuring an external TFT on RaspberryPi). - The last two sections (*IDE Configurations* and *Misc Help*) collect miscellaneous documents that each cover some specific topic related to raylib development (for example, creating SpriteFonts for use with raylib or configuring an external TFT on RaspberryPi).
## Quick start
CMake is an easy way of building your raylib project on any platform. You can find instructions [here](https://github.com/raysan5/raylib/wiki/Working-with-CMake).
**This wiki is open. Everyone is able (and welcome) to improve sections or add new pages, as required. Just, please, act responsibly :)** **This wiki is open. Everyone is able (and welcome) to improve sections or add new pages, as required. Just, please, act responsibly :)**

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